positioning: Clean up unused code

This commit is contained in:
Dorota Czaplejewicz
2019-12-07 21:33:38 +00:00
parent dd21bfed8d
commit d80758fcd1

View File

@ -25,7 +25,6 @@ use std::vec::Vec;
use ::action::Action; use ::action::Action;
use ::drawing; use ::drawing;
use ::float_ord::FloatOrd;
use ::keyboard::{ KeyState, PressType }; use ::keyboard::{ KeyState, PressType };
use ::submission::{ Timestamp, VirtualKeyboard }; use ::submission::{ Timestamp, VirtualKeyboard };
use ::util::find_max_double; use ::util::find_max_double;
@ -241,22 +240,6 @@ pub mod c {
use super::*; use super::*;
use ::submission::c::ZwpVirtualKeyboardV1; use ::submission::c::ZwpVirtualKeyboardV1;
#[repr(C)]
#[derive(PartialEq, Debug)]
pub struct CButtonPlace {
row: *const Row,
button: *const Button,
}
impl<'a> From<ButtonPlace<'a>> for CButtonPlace {
fn from(value: ButtonPlace<'a>) -> CButtonPlace {
CButtonPlace {
row: value.row as *const Row,
button: value.button as *const Button,
}
}
}
// This is constructed only in C, no need for warnings // This is constructed only in C, no need for warnings
#[allow(dead_code)] #[allow(dead_code)]
@ -329,8 +312,9 @@ pub mod c {
Point { x: x_widget, y: y_widget } Point { x: x_widget, y: y_widget }
); );
if let Some(position) = layout.get_button_at_point(point) { let view = layout.get_current_view();
let mut state = position.button.state.clone(); if let Some(place) = view.find_button_by_position(point) {
let mut state = place.button.state.clone();
layout.press_key( layout.press_key(
&VirtualKeyboard(virtual_keyboard), &VirtualKeyboard(virtual_keyboard),
&mut state, &mut state,
@ -434,15 +418,8 @@ pub mod c {
} }
} }
/// Relative to `View`
struct ButtonPosition {
view_position: c::Point,
button: Button,
}
pub struct ButtonPlace<'a> { pub struct ButtonPlace<'a> {
button: &'a Button, button: &'a Button,
row: &'a Row,
offset: c::Point, offset: c::Point,
} }
@ -482,28 +459,7 @@ pub struct Row {
pub angle: i32, pub angle: i32,
} }
impl Row { impl Row {
fn last(positions: &Vec<c::Bounds>) -> Option<&c::Bounds> {
let len = positions.len();
match len {
0 => None,
l => Some(&positions[l - 1])
}
}
fn calculate_button_positions(outlines: Vec<c::Bounds>) -> Vec<c::Bounds> {
let mut x_offset = 0f64;
outlines.iter().map(|outline| {
x_offset += outline.x; // account for offset outlines
let position = c::Bounds {
x: x_offset,
..outline.clone()
};
x_offset += outline.width;
position
}).collect()
}
pub fn get_height(&self) -> f64 { pub fn get_height(&self) -> f64 {
find_max_double( find_max_double(
self.buttons.iter(), self.buttons.iter(),
@ -516,20 +472,6 @@ impl Row {
.map(|(x_offset, button)| button.size.width + x_offset) .map(|(x_offset, button)| button.size.width + x_offset)
.unwrap_or(0.0) .unwrap_or(0.0)
} }
fn calculate_row_size(positions: &Vec<c::Bounds>) -> Size {
let max_height = positions.iter().map(
|bounds| FloatOrd(bounds.height)
).max()
.unwrap_or(FloatOrd(0f64))
.0;
let total_width = match Row::last(positions) {
Some(position) => position.x + position.width,
None => 0f64,
};
Size { width: total_width, height: max_height }
}
/// Finds the first button that covers the specified point /// Finds the first button that covers the specified point
/// relative to row's position's origin /// relative to row's position's origin
@ -572,7 +514,6 @@ impl View {
row.find_button_by_position({ row.find_button_by_position({
c::Point { x: point.x, y: point.y } - row_offset c::Point { x: point.x, y: point.y } - row_offset
}).map(|(button_x_offset, button)| ButtonPlace { }).map(|(button_x_offset, button)| ButtonPlace {
row,
button, button,
offset: row_offset + c::Point { offset: row_offset + c::Point {
x: button_x_offset, x: button_x_offset,
@ -768,15 +709,6 @@ impl Layout {
}; };
} }
fn get_button_at_point(&self, point: c::Point) -> Option<ButtonPosition> {
let view = self.get_current_view();
let place = view.find_button_by_position(point);
place.map(|place| ButtonPosition {
button: place.button.clone(),
view_position: place.offset,
})
}
fn calculate_size(&self) -> Size { fn calculate_size(&self) -> Size {
Size { Size {
height: find_max_double( height: find_max_double(