positioning: Calculate sizes instead of storing, move position out of widgets

Sizes of widgets can be derived, so storing them was only for C compatibility. Similar with storing position inside of widgets.

Some layout margin and scaling changes could be introduced, meaning a possibility of visual differences.
This commit is contained in:
Dorota Czaplejewicz
2019-12-07 17:10:47 +00:00
parent 1f69787fac
commit dd21bfed8d
8 changed files with 273 additions and 319 deletions

View File

@ -498,53 +498,6 @@ eek_renderer_get_icon_surface (const gchar *icon_name,
return surface;
}
static gboolean
sign (EekPoint *p1, EekPoint *p2, EekPoint *p3)
{
// FIXME: what is this actually checking?
return (p1->x - p3->x) * (p2->y - p3->y) -
(p2->x - p3->x) * (p1->y - p3->y);
}
uint32_t
eek_are_bounds_inside (EekBounds bounds, EekPoint point, EekPoint origin, int32_t angle)
{
EekPoint points[4];
gboolean b1, b2, b3;
points[0].x = bounds.x;
points[0].y = bounds.y;
points[1].x = points[0].x + bounds.width;
points[1].y = points[0].y;
points[2].x = points[1].x;
points[2].y = points[1].y + bounds.height;
points[3].x = points[0].x;
points[3].y = points[2].y;
for (unsigned i = 0; i < G_N_ELEMENTS(points); i++) {
eek_point_rotate (&points[i], angle);
points[i].x += origin.x;
points[i].y += origin.y;
}
b1 = sign (&point, &points[0], &points[1]) < 0.0;
b2 = sign (&point, &points[1], &points[2]) < 0.0;
b3 = sign (&point, &points[2], &points[0]) < 0.0;
if (b1 == b2 && b2 == b3) {
return 1;
}
b1 = sign (&point, &points[2], &points[3]) < 0.0;
b2 = sign (&point, &points[3], &points[0]) < 0.0;
b3 = sign (&point, &points[0], &points[2]) < 0.0;
if (b1 == b2 && b2 == b3) {
return 1;
}
return 0;
}
struct transformation
eek_renderer_get_transformation (EekRenderer *renderer) {
struct transformation failed = {0};

View File

@ -34,6 +34,5 @@ eek_xml_layout_real_create_keyboard (const char *keyboard_type,
enum squeek_arrangement_kind t)
{
struct squeek_layout *layout = squeek_load_layout(keyboard_type, t);
squeek_layout_place_contents(layout);
return level_keyboard_new(manager, layout);
}

View File

@ -17,6 +17,7 @@ use ::keyboard::{
KeyState, PressType,
generate_keymap, generate_keycodes, FormattingError
};
use ::layout;
use ::layout::ArrangementKind;
use ::resources;
use ::util::c::as_str;
@ -215,6 +216,7 @@ fn load_layout_data_with_fallback(
#[derive(Debug, Deserialize, PartialEq)]
#[serde(deny_unknown_fields)]
pub struct Layout {
/// FIXME: deprecate in favor of margins
bounds: Bounds,
views: HashMap<String, Vec<ButtonIds>>,
#[serde(default)]
@ -269,6 +271,7 @@ enum Action {
#[derive(Debug, Clone, Deserialize, PartialEq)]
#[serde(deny_unknown_fields)]
struct Outline {
/// FIXME: replace with Size
bounds: Bounds,
}
@ -303,6 +306,20 @@ impl From<io::Error> for Error {
}
}
pub fn add_offsets<'a, I: 'a, T, F: 'a>(iterator: I, get_size: F)
-> impl Iterator<Item=(f64, T)> + 'a
where I: Iterator<Item=T>,
F: Fn(&T) -> f64,
{
let mut offset = 0.0;
iterator.map(move |item| {
let size = get_size(&item);
let value = (offset, item);
offset += size;
value
})
}
impl Layout {
pub fn from_resource(name: &str) -> Result<Layout, LoadError> {
let data = resources::get_keyboard(name)
@ -403,34 +420,35 @@ impl Layout {
);
let views = HashMap::from_iter(
self.views.iter().map(|(name, view)| {(
name.clone(),
::layout::View {
bounds: ::layout::c::Bounds {
x: self.bounds.x,
y: self.bounds.y,
width: self.bounds.width,
height: self.bounds.height,
},
rows: view.iter().map(|row| {
::layout::Row {
angle: 0,
bounds: None,
buttons: row.split_ascii_whitespace().map(|name| {
Box::new(create_button(
&self.buttons,
&self.outlines,
name,
button_states_cache.get(name.into())
.expect("Button state not created")
.clone(),
&mut warning_handler,
))
}).collect(),
}
}).collect(),
}
)})
self.views.iter().map(|(name, view)| {
let rows = view.iter().map(|row| {
let buttons = row.split_ascii_whitespace()
.map(|name| {
Box::new(create_button(
&self.buttons,
&self.outlines,
name,
button_states_cache.get(name.into())
.expect("Button state not created")
.clone(),
&mut warning_handler,
))
});
::layout::Row {
angle: 0,
buttons: add_offsets(
buttons,
|button| button.size.width,
).collect()
}
});
let rows = add_offsets(rows, |row| row.get_height())
.collect();
(
name.clone(),
layout::View::new(rows)
)
})
);
(
@ -440,6 +458,13 @@ impl Layout {
CString::new(keymap_str)
.expect("Invalid keymap string generated")
},
// FIXME: use a dedicated field
margins: layout::Margins {
top: self.bounds.x,
left: self.bounds.y,
bottom: 0.0,
right: self.bounds.y,
},
}),
warning_handler,
)
@ -629,13 +654,11 @@ fn create_button<H: WarningHandler>(
}
});
::layout::Button {
layout::Button {
name: cname,
outline_name: CString::new(outline_name).expect("Bad outline"),
// TODO: do layout before creating buttons
bounds: ::layout::c::Bounds {
x: outline.bounds.x,
y: outline.bounds.y,
size: layout::Size {
width: outline.bounds.width,
height: outline.bounds.height,
},
@ -734,8 +757,8 @@ mod tests {
.unwrap();
assert_eq!(
out.views["base"]
.rows[0]
.buttons[0]
.get_rows()[0].1
.buttons[0].1
.label,
::layout::Label::Text(CString::new("test").unwrap())
);
@ -749,8 +772,8 @@ mod tests {
.unwrap();
assert_eq!(
out.views["base"]
.rows[0]
.buttons[0]
.get_rows()[0].1
.buttons[0].1
.label,
::layout::Label::Text(CString::new("test").unwrap())
);
@ -765,8 +788,8 @@ mod tests {
.unwrap();
assert_eq!(
out.views["base"]
.rows[0]
.buttons[0]
.get_rows()[0].1
.buttons[0].1
.state.borrow()
.keycodes.len(),
2

View File

@ -48,17 +48,14 @@ mod c {
let cr = unsafe { cairo::Context::from_raw_none(cr) };
let view = layout.get_current_view();
let view_position = view.bounds.get_position();
for row in &view.rows {
for button in &row.buttons {
for (row_offset, row) in &view.get_rows() {
for (x_offset, button) in &row.buttons {
let state = RefCell::borrow(&button.state).clone();
if state.pressed == keyboard::PressType::Pressed || state.locked {
let position = &view_position
+ row.bounds.clone().unwrap().get_position()
+ button.bounds.get_position();
render_button_at_position(
renderer, &cr,
position, button.as_ref(),
row_offset + Point { x: *x_offset, y: 0.0 },
button.as_ref(),
state.pressed, state.locked,
);
}
@ -76,15 +73,12 @@ mod c {
let layout = unsafe { &mut *layout };
let cr = unsafe { cairo::Context::from_raw_none(cr) };
let view = layout.get_current_view();
let view_position = view.bounds.get_position();
for row in &view.rows {
for button in &row.buttons {
let position = &view_position
+ row.bounds.clone().unwrap().get_position()
+ button.bounds.get_position();
for (row_offset, row) in &view.get_rows() {
for (x_offset, button) in &row.buttons {
render_button_at_position(
renderer, &cr,
position, button.as_ref(),
row_offset + Point { x: *x_offset, y: 0.0 },
button.as_ref(),
keyboard::PressType::Released, false,
);
}
@ -105,7 +99,7 @@ pub fn render_button_at_position(
cr.translate(position.x, position.y);
cr.rectangle(
0.0, 0.0,
button.bounds.width, button.bounds.height
button.size.width, button.size.height
);
cr.clip();
unsafe {

View File

@ -28,9 +28,6 @@ struct transformation squeek_layout_calculate_transformation(
const struct squeek_layout *layout,
double allocation_width, double allocation_size);
void
squeek_layout_place_contents(struct squeek_layout*);
struct squeek_layout *squeek_load_layout(const char *name, uint32_t type);
const char *squeek_layout_get_keymap(const struct squeek_layout*);
enum squeek_arrangement_kind squeek_layout_get_kind(const struct squeek_layout *);

View File

@ -28,6 +28,7 @@ use ::drawing;
use ::float_ord::FloatOrd;
use ::keyboard::{ KeyState, PressType };
use ::submission::{ Timestamp, VirtualKeyboard };
use ::util::find_max_double;
use std::borrow::Borrow;
@ -40,7 +41,7 @@ pub mod c {
use std::os::raw::{ c_char, c_void };
use std::ptr;
use std::ops::Add;
use std::ops::{ Add, Sub };
// The following defined in C
#[repr(transparent)]
@ -49,7 +50,7 @@ pub mod c {
/// Defined in eek-types.h
#[repr(C)]
#[derive(Clone, Debug)]
#[derive(Clone, Debug, PartialEq)]
pub struct Point {
pub x: f64,
pub y: f64,
@ -71,6 +72,16 @@ pub mod c {
}
}
}
impl Sub<&Point> for Point {
type Output = Point;
fn sub(self, other: &Point) -> Point {
Point {
x: self.x - other.x,
y: self.y - other.y,
}
}
}
/// Defined in eek-types.h
#[repr(C)]
@ -81,13 +92,11 @@ pub mod c {
pub width: f64,
pub height: f64
}
impl Bounds {
pub fn get_position(&self) -> Point {
Point {
x: self.x,
y: self.y,
}
pub fn contains(&self, point: &Point) -> bool {
(point.x > self.x && point.x < self.x + self.width
&& point.y > self.y && point.y < self.y + self.height)
}
}
@ -133,7 +142,10 @@ pub mod c {
pub extern "C"
fn squeek_button_get_bounds(button: *const ::layout::Button) -> Bounds {
let button = unsafe { &*button };
button.bounds.clone()
Bounds {
x: 0.0, y: 0.0,
width: button.size.width, height: button.size.height
}
}
#[no_mangle]
@ -193,13 +205,13 @@ pub mod c {
allocation_height: f64,
) -> Transformation {
let layout = unsafe { &*layout };
let bounds = &layout.get_current_view().bounds;
let h_scale = allocation_width / bounds.width;
let v_scale = allocation_height / bounds.height;
let scale = if h_scale > v_scale { h_scale } else { v_scale };
let size = layout.calculate_size();
let h_scale = allocation_width / size.width;
let v_scale = allocation_height / size.height;
let scale = if h_scale < v_scale { h_scale } else { v_scale };
Transformation {
origin_x: allocation_width - (scale * bounds.width) / 2.0,
origin_y: allocation_height - (scale * bounds.height) / 2.0,
origin_x: (allocation_width - (scale * size.width)) / 2.0,
origin_y: (allocation_height - (scale * size.height)) / 2.0,
scale: scale,
}
}
@ -251,37 +263,6 @@ pub mod c {
#[repr(transparent)]
pub struct LevelKeyboard(*const c_void);
#[no_mangle]
extern "C" {
/// Checks if point falls within bounds,
/// which are relative to origin and rotated by angle (I think)
pub fn eek_are_bounds_inside (bounds: Bounds,
point: Point,
origin: Point,
angle: i32
) -> u32;
}
/// Places each button in order, starting from 0 on the left,
/// keeping the spacing.
/// Sizes each button according to outline dimensions.
/// Places each row in order, starting from 0 on the top,
/// keeping the spacing.
/// Sets button and row sizes according to their contents.
#[no_mangle]
pub extern "C"
fn squeek_layout_place_contents(layout: *mut Layout) {
let layout = unsafe { &mut *layout };
for view in layout.views.values_mut() {
let sizes: Vec<Vec<Bounds>> = view.rows.iter().map(|row| {
row.buttons.iter()
.map(|button| button.bounds.clone())
.collect()
}).collect();
view.place_buttons_with_sizes(sizes);
}
}
/// Release pointer in the specified position
#[no_mangle]
pub extern "C"
@ -388,9 +369,7 @@ pub mod c {
place.map(|place| {(
place.button.state.clone(),
place.button.clone(),
view.bounds.get_position()
+ place.row.bounds.clone().unwrap().get_position()
+ place.button.bounds.get_position(),
place.offset,
)})
};
@ -464,9 +443,10 @@ struct ButtonPosition {
pub struct ButtonPlace<'a> {
button: &'a Button,
row: &'a Row,
offset: c::Point,
}
#[derive(Debug)]
#[derive(Debug, Clone)]
pub struct Size {
pub width: f64,
pub height: f64,
@ -487,9 +467,7 @@ pub struct Button {
pub name: CString,
/// Label to display to the user
pub label: Label,
/// TODO: position the buttons before they get initial bounds
/// Position relative to some origin (i.e. parent/row)
pub bounds: c::Bounds,
pub size: Size,
/// The name of the visual class applied
pub outline_name: CString,
/// current state, shared with other buttons
@ -498,11 +476,10 @@ pub struct Button {
/// The graphical representation of a row of buttons
pub struct Row {
pub buttons: Vec<Box<Button>>,
/// Buttons together with their offset from the left
pub buttons: Vec<(f64, Box<Button>)>,
/// Angle is not really used anywhere...
pub angle: i32,
/// Position relative to some origin (i.e. parent/view origin)
pub bounds: Option<c::Bounds>,
}
impl Row {
@ -527,6 +504,19 @@ impl Row {
}).collect()
}
pub fn get_height(&self) -> f64 {
find_max_double(
self.buttons.iter(),
|(_offset, button)| button.size.height,
)
}
fn get_width(&self) -> f64 {
self.buttons.iter().next_back()
.map(|(x_offset, button)| button.size.width + x_offset)
.unwrap_or(0.0)
}
fn calculate_row_size(positions: &Vec<c::Bounds>) -> Size {
let max_height = positions.iter().map(
|bounds| FloatOrd(bounds.height)
@ -544,20 +534,16 @@ impl Row {
/// Finds the first button that covers the specified point
/// relative to row's position's origin
fn find_button_by_position(&self, point: c::Point)
-> Option<&Box<Button>>
-> Option<(f64, &Box<Button>)>
{
let row_bounds = self.bounds.as_ref().expect("Missing bounds on row");
let origin = c::Point {
x: row_bounds.x,
y: row_bounds.y,
};
let angle = self.angle;
self.buttons.iter().find(|button| {
let bounds = button.bounds.clone();
let point = point.clone();
let origin = origin.clone();
procedures::is_point_inside(bounds, point, origin, angle)
self.buttons.iter().find(|(x_offset, button)| {
c::Bounds {
x: *x_offset, y: 0.0,
width: button.size.width,
height: button.size.height,
}.contains(&point)
})
.map(|(x_offset, button)| (*x_offset, button))
}
}
@ -568,85 +554,58 @@ pub struct Spacing {
}
pub struct View {
/// Position relative to keyboard origin
pub bounds: c::Bounds,
pub rows: Vec<Row>,
/// Rows together with their offsets from the top
rows: Vec<(f64, Row)>,
}
impl View {
/// Determines the positions of rows based on their sizes
/// Each row will be centered horizontally
/// The collection of rows will not be altered vertically
/// (TODO: maybe make view bounds a constraint,
/// and derive a scaling factor that lets contents fit into view)
/// (or TODO: blow up view bounds to match contents
/// and then scale the entire thing)
fn calculate_row_positions(&self, sizes: Vec<Size>) -> Vec<c::Bounds> {
let mut y_offset = self.bounds.y;
sizes.into_iter().map(|size| {
let position = c::Bounds {
x: (self.bounds.width - size.width) / 2f64,
y: y_offset,
width: size.width,
height: size.height,
};
y_offset += size.height;
position
}).collect()
pub fn new(rows: Vec<(f64, Row)>) -> View {
View { rows }
}
/// Uses button outline information to place all buttons and rows inside.
/// The view itself will not be affected by the sizes
fn place_buttons_with_sizes(
&mut self,
button_outlines: Vec<Vec<c::Bounds>>,
) {
// Determine all positions
let button_positions: Vec<_>
= button_outlines.into_iter()
.map(|outlines| {
Row::calculate_button_positions(outlines)
})
.collect();
let row_sizes = button_positions.iter()
.map(Row::calculate_row_size)
.collect();
let row_positions
= self.calculate_row_positions(row_sizes);
// Apply all positions
for ((mut row, row_position), button_positions)
in self.rows.iter_mut()
.zip(row_positions)
.zip(button_positions) {
row.bounds = Some(row_position);
for (mut button, button_position)
in row.buttons.iter_mut()
.zip(button_positions) {
button.bounds = button_position;
}
}
}
/// Finds the first button that covers the specified point
/// relative to view's position's origin
fn find_button_by_position(&self, point: c::Point)
-> Option<ButtonPlace>
{
// make point relative to the inside of the view,
// which is the origin of all rows
let point = c::Point {
x: point.x - self.bounds.x,
y: point.y - self.bounds.y,
};
self.rows.iter().find_map(|row| {
row.find_button_by_position(point.clone())
.map(|button| ButtonPlace {row, button})
self.get_rows().iter().find_map(|(row_offset, row)| {
// make point relative to the inside of the row
row.find_button_by_position({
c::Point { x: point.x, y: point.y } - row_offset
}).map(|(button_x_offset, button)| ButtonPlace {
row,
button,
offset: row_offset + c::Point {
x: button_x_offset,
y: 0.0,
},
})
})
}
fn get_width(&self) -> f64 {
// No need to call `get_rows()`,
// as the biggest row is the most far reaching in both directions
// because they are all centered.
find_max_double(self.rows.iter(), |(_offset, row)| row.get_width())
}
fn get_height(&self) -> f64 {
self.rows.iter().next_back()
.map(|(y_offset, row)| row.get_height() + y_offset)
.unwrap_or(0.0)
}
/// Returns positioned rows, with appropriate x offsets (centered)
pub fn get_rows(&self) -> Vec<(c::Point, &Row)> {
let available_width = self.get_width();
self.rows.iter().map(|(y_offset, row)| {(
c::Point {
x: (available_width - row.get_width()) / 2.0,
y: *y_offset,
},
row,
)}).collect()
}
}
/// The physical characteristic of layout for the purpose of styling
@ -656,10 +615,18 @@ pub enum ArrangementKind {
Wide = 1,
}
pub struct Margins {
pub top: f64,
pub bottom: f64,
pub left: f64,
pub right: f64,
}
// TODO: split into sth like
// Arrangement (views) + details (keymap) + State (keys)
/// State of the UI, contains the backend as well
pub struct Layout {
pub margins: Margins,
pub kind: ArrangementKind,
pub current_view: String,
// Views own the actual buttons which have state
@ -686,6 +653,7 @@ pub struct Layout {
pub struct LayoutData {
pub views: HashMap<String, View>,
pub keymap_str: CString,
pub margins: Margins,
}
struct NoSuchView;
@ -703,6 +671,7 @@ impl Layout {
keymap_str: data.keymap_str,
pressed_keys: HashSet::new(),
locked_keys: HashSet::new(),
margins: data.margins,
}
}
@ -804,49 +773,50 @@ impl Layout {
let place = view.find_button_by_position(point);
place.map(|place| ButtonPosition {
button: place.button.clone(),
// Rows have no business being inside a view
// if they have no valid bounds.
view_position: place.row.bounds.clone().unwrap().get_position()
+ place.button.bounds.get_position(),
view_position: place.offset,
})
}
fn calculate_size(&self) -> Size {
Size {
height: find_max_double(
self.views.iter(),
|(_name, view)| view.get_height(),
),
width: find_max_double(
self.views.iter(),
|(_name, view)| view.get_width(),
),
}
}
}
mod procedures {
use super::*;
type Path<'v> = (&'v Row, &'v Box<Button>);
type Place<'v> = (c::Point, &'v Box<Button>);
/// Finds all `(row, button)` paths that refer to the specified key `state`
pub fn find_key_paths<'v, 's>(
/// Finds all buttons referring to the key in `state`,
/// together with their offsets within the view.
pub fn find_key_places<'v, 's>(
view: &'v View,
state: &'s Rc<RefCell<KeyState>>
) -> Vec<Path<'v>> {
view.rows.iter().flat_map(|row| {
let row_paths: Vec<Path> = row.buttons.iter().filter_map(|button| {
if Rc::ptr_eq(&button.state, state) {
Some((row, button))
} else {
None
}
}).collect(); // collecting not to let row references outlive the function
row_paths.into_iter()
) -> Vec<Place<'v>> {
view.get_rows().iter().flat_map(|(row_offset, row)| {
row.buttons.iter()
.filter_map(move |(x_offset, button)| {
if Rc::ptr_eq(&button.state, state) {
Some((
row_offset + c::Point { x: *x_offset, y: 0.0 },
button,
))
} else {
None
}
})
}).collect()
}
/// Checks if point is inside bounds which are rotated by angle.
/// FIXME: what's origin about?
pub fn is_point_inside(
bounds: c::Bounds,
point: c::Point,
origin: c::Point,
angle: i32
) -> bool {
(unsafe {
c::procedures::eek_are_bounds_inside(bounds, point, origin, angle)
}) == 1
}
#[cfg(test)]
mod test {
use super::*;
@ -867,63 +837,34 @@ mod procedures {
let button = make_button_with_state("1".into(), state);
let button_ptr = as_ptr(&button);
let row_bounds = Some(c::Bounds {
x: 0.1, y: 2.3,
width: 4.5, height: 6.7,
});
let row = Row {
buttons: vec!(button),
buttons: vec!((0.1, button)),
angle: 0,
bounds: row_bounds.clone(),
};
let view = View {
bounds: c::Bounds {
x: 0f64, y: 0f64,
width: 0f64, height: 0f64
},
rows: vec!(row),
rows: vec!((1.2, row)),
};
assert_eq!(
find_key_paths(&view, &state_clone.clone()).iter()
.map(|(row, button)| { (row.bounds.clone(), as_ptr(button)) })
find_key_places(&view, &state_clone.clone()).into_iter()
.map(|(place, button)| { (place, as_ptr(button)) })
.collect::<Vec<_>>(),
vec!(
(row_bounds, button_ptr)
(c::Point { x: 0.1, y: 1.2 }, button_ptr)
)
);
let view = View {
bounds: c::Bounds {
x: 0f64, y: 0f64,
width: 0f64, height: 0f64
},
rows: Vec::new(),
};
assert_eq!(
find_key_paths(&view, &state_clone.clone()).is_empty(),
find_key_places(&view, &state_clone.clone()).is_empty(),
true
);
}
}
pub fn get_button_bounds(
view: &View,
row: &Row,
button: &Button
) -> Option<c::Bounds> {
match &row.bounds {
Some(row) => Some(c::Bounds {
x: view.bounds.x + row.x + button.bounds.x,
y: view.bounds.y + row.y + button.bounds.y,
width: button.bounds.width,
height: button.bounds.height,
}),
_ => None,
}
}
}
/// Top level procedures, dispatching to everything
@ -944,19 +885,18 @@ mod seat {
let view = layout.get_current_view();
let action = RefCell::borrow(key).action.clone();
if let Action::ShowPreferences = action {
let paths = ::layout::procedures::find_key_paths(
let places = ::layout::procedures::find_key_places(
view, key
);
// getting first item will cause mispositioning
// with more than one button with the same key
// on the keyboard
if let Some((row, button)) = paths.get(0) {
let bounds = ::layout::procedures::get_button_bounds(
view, row, button
).unwrap_or_else(|| {
eprintln!("BUG: Clicked button has no position?");
c::Bounds { x: 0f64, y: 0f64, width: 0f64, height: 0f64 }
});
if let Some((offset, button)) = places.get(0) {
let bounds = c::Bounds {
x: offset.x, y: offset.y,
width: button.size.width,
height: button.size.height,
};
::popover::show(
ui_keyboard,
widget_to_layout.reverse_bounds(bounds)
@ -987,12 +927,48 @@ mod test {
) -> Box<Button> {
Box::new(Button {
name: CString::new(name.clone()).unwrap(),
bounds: c::Bounds {
x: 0f64, y: 0f64, width: 0f64, height: 0f64
},
size: Size { width: 0f64, height: 0f64 },
outline_name: CString::new("test").unwrap(),
label: Label::Text(CString::new(name).unwrap()),
state: state,
})
}
#[test]
fn check_centering() {
// foo
// ---bar---
let view = View::new(vec![
(
0.0,
Row {
angle: 0,
buttons: vec![(
0.0,
Box::new(Button {
size: Size { width: 10.0, height: 10.0 },
..*make_button_with_state("foo".into(), make_state())
}),
)]
},
),
(
10.0,
Row {
angle: 0,
buttons: vec![(
0.0,
Box::new(Button {
size: Size { width: 30.0, height: 10.0 },
..*make_button_with_state("bar".into(), make_state())
}),
)]
},
)
]);
assert!(
view.find_button_by_position(c::Point { x: 5.0, y: 5.0 })
.is_none()
);
}
}

View File

@ -56,8 +56,8 @@ fn check_layout(layout: Layout) {
// "Press" each button with keysyms
for view in layout.views.values() {
for row in &view.rows {
for button in &row.buttons {
for (_y, row) in &view.get_rows() {
for (_x, button) in &row.buttons {
let keystate = button.state.borrow();
for keycode in &keystate.keycodes {
match state.key_get_one_sym(*keycode) {

View File

@ -2,6 +2,8 @@
use std::collections::HashMap;
use std::rc::Rc;
use ::float_ord::FloatOrd;
use std::borrow::Borrow;
use std::hash::{ Hash, Hasher };
use std::iter::FromIterator;
@ -142,6 +144,16 @@ pub fn hash_map_map<K, V, F, K1, V1>(map: HashMap<K, V>, mut f: F)
)
}
pub fn find_max_double<T, I, F>(iterator: I, get: F)
-> f64
where I: Iterator<Item=T>,
F: Fn(&T) -> f64
{
iterator.map(|value| FloatOrd(get(&value)))
.max().unwrap_or(FloatOrd(0f64))
.0
}
/// Compares pointers but not internal values of Rc
pub struct Pointer<T>(pub Rc<T>);