positioning: Calculate sizes instead of storing, move position out of widgets

Sizes of widgets can be derived, so storing them was only for C compatibility. Similar with storing position inside of widgets.

Some layout margin and scaling changes could be introduced, meaning a possibility of visual differences.
This commit is contained in:
Dorota Czaplejewicz
2019-12-07 17:10:47 +00:00
parent 1f69787fac
commit dd21bfed8d
8 changed files with 273 additions and 319 deletions

View File

@ -498,53 +498,6 @@ eek_renderer_get_icon_surface (const gchar *icon_name,
return surface;
}
static gboolean
sign (EekPoint *p1, EekPoint *p2, EekPoint *p3)
{
// FIXME: what is this actually checking?
return (p1->x - p3->x) * (p2->y - p3->y) -
(p2->x - p3->x) * (p1->y - p3->y);
}
uint32_t
eek_are_bounds_inside (EekBounds bounds, EekPoint point, EekPoint origin, int32_t angle)
{
EekPoint points[4];
gboolean b1, b2, b3;
points[0].x = bounds.x;
points[0].y = bounds.y;
points[1].x = points[0].x + bounds.width;
points[1].y = points[0].y;
points[2].x = points[1].x;
points[2].y = points[1].y + bounds.height;
points[3].x = points[0].x;
points[3].y = points[2].y;
for (unsigned i = 0; i < G_N_ELEMENTS(points); i++) {
eek_point_rotate (&points[i], angle);
points[i].x += origin.x;
points[i].y += origin.y;
}
b1 = sign (&point, &points[0], &points[1]) < 0.0;
b2 = sign (&point, &points[1], &points[2]) < 0.0;
b3 = sign (&point, &points[2], &points[0]) < 0.0;
if (b1 == b2 && b2 == b3) {
return 1;
}
b1 = sign (&point, &points[2], &points[3]) < 0.0;
b2 = sign (&point, &points[3], &points[0]) < 0.0;
b3 = sign (&point, &points[0], &points[2]) < 0.0;
if (b1 == b2 && b2 == b3) {
return 1;
}
return 0;
}
struct transformation
eek_renderer_get_transformation (EekRenderer *renderer) {
struct transformation failed = {0};