251 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			251 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 * Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
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 * Copyright (C) 2010 Red Hat, Inc.
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 * 
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public License
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 * as published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 * 
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 * This library is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 * 
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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 * 02110-1301 USA
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 */
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/**
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 * SECTION:eek-clutter-keyboard
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 * @short_description: a #ClutterActor displaying #EekKeyboard
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 */
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#include <string.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif  /* HAVE_CONFIG_H */
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#include "eek-clutter-keyboard.h"
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#include "eek-clutter-section.h"
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#include "eek-clutter-renderer.h"
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#include "eek-keyboard.h"
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enum {
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    PROP_0,
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    PROP_KEYBOARD,
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    PROP_LAST
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};
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G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, CLUTTER_TYPE_GROUP);
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#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj)                                  \
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    (G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
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struct _EekClutterKeyboardPrivate
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{
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    EekKeyboard *keyboard;
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    EekClutterRenderer *renderer;
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};
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struct _CreateSectionCallbackData {
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    ClutterActor *actor;
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    EekClutterRenderer *renderer;
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};
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typedef struct _CreateSectionCallbackData CreateSectionCallbackData;
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static void
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create_section (EekElement *element, gpointer user_data)
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{
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    CreateSectionCallbackData *data = user_data;
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    ClutterActor *section;
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    section = eek_clutter_section_new (EEK_SECTION(element), data->renderer);
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    clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), section);
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}
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static void
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eek_clutter_keyboard_real_realize (ClutterActor *self)
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{
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    EekClutterKeyboardPrivate *priv;
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    CreateSectionCallbackData data;
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    EekBounds bounds;
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    gdouble scale;
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    priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
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    clutter_actor_set_position (CLUTTER_ACTOR(self),
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                                bounds.x * scale,
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                                bounds.y * scale);
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    data.actor = CLUTTER_ACTOR(self);
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    data.renderer = priv->renderer;
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    eek_container_foreach_child (EEK_CONTAINER(priv->keyboard),
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                                 create_section,
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                                 &data);
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}
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static void
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eek_clutter_keyboard_real_get_preferred_width (ClutterActor *self,
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                                               float         for_height,
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                                               float        *min_width_p,
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                                               float        *natural_width_p)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    gdouble width;
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    eek_renderer_get_size (EEK_RENDERER(priv->renderer), &width, NULL);
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    *min_width_p = 0.0f;
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    *natural_width_p = width;
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}
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static void
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eek_clutter_keyboard_real_get_preferred_height (ClutterActor *self,
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                                                float         for_width,
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                                                float        *min_height_p,
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                                                float        *natural_height_p)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    gdouble height;
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    eek_renderer_get_size (EEK_RENDERER(priv->renderer), NULL, &height);
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    *min_height_p = 0.0f;
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    *natural_height_p = height;
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}
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static void
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eek_clutter_keyboard_real_allocate (ClutterActor          *self,
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                                    const ClutterActorBox *box,
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                                    ClutterAllocationFlags flags)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    g_assert (priv->renderer);
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    eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
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                                      box->x2 - box->x1,
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                                      box->y2 - box->y1);
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    CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->
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        allocate (self, box, flags);
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}
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static void
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create_renderer (EekClutterKeyboard *self)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    PangoContext *pcontext;
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    PangoFontDescription *font;
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    EekBounds bounds;
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    pcontext = clutter_actor_get_pango_context (CLUTTER_ACTOR(self));
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    font = pango_font_description_from_string ("Sans 48px");
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    pango_context_set_font_description (pcontext, font);
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    pango_font_description_free (font);
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    priv->renderer = eek_clutter_renderer_new (priv->keyboard, pcontext);
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    eek_element_get_bounds (EEK_ELEMENT(priv->keyboard), &bounds);
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    eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
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                                      bounds.width,
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                                      bounds.height);
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}
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static void
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eek_clutter_keyboard_set_property (GObject      *object,
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                                   guint         prop_id,
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                                   const GValue *value,
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                                   GParamSpec   *pspec)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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    switch (prop_id) {
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    case PROP_KEYBOARD:
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        priv->keyboard = g_value_get_object (value);
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        g_object_ref_sink (priv->keyboard);
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        create_renderer (EEK_CLUTTER_KEYBOARD(object));
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        break;
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    default:
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        g_object_set_property (object,
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                               g_param_spec_get_name (pspec),
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                               value);
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        break;
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    }
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}
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static void
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eek_clutter_keyboard_dispose (GObject *object)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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    if (priv->renderer) {
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        g_object_unref (G_OBJECT(priv->renderer));
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        priv->renderer = NULL;
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    }
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    if (priv->keyboard && g_object_is_floating (priv->keyboard)) {
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        g_object_unref (priv->keyboard);
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        priv->keyboard = NULL;
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    }
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    G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
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}
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static void
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eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
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{
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    ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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    GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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    GParamSpec *pspec;
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    g_type_class_add_private (gobject_class,
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                              sizeof (EekClutterKeyboardPrivate));
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    actor_class->realize =
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        eek_clutter_keyboard_real_realize;
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    actor_class->get_preferred_width =
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        eek_clutter_keyboard_real_get_preferred_width;
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    actor_class->get_preferred_height =
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        eek_clutter_keyboard_real_get_preferred_height;
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    actor_class->allocate = eek_clutter_keyboard_real_allocate;
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    gobject_class->set_property = eek_clutter_keyboard_set_property;
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    gobject_class->dispose = eek_clutter_keyboard_dispose;
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    pspec = g_param_spec_object ("keyboard",
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                                 "Keyboard",
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                                 "Keyboard",
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                                 EEK_TYPE_KEYBOARD,
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                                 G_PARAM_CONSTRUCT_ONLY | G_PARAM_WRITABLE);
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    g_object_class_install_property (gobject_class,
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                                     PROP_KEYBOARD,
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                                     pspec);
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}
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static void
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eek_clutter_keyboard_init (EekClutterKeyboard *self)
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{
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    EekClutterKeyboardPrivate *priv;
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    priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    priv->keyboard = NULL;
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    priv->renderer = NULL;
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}
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/**
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 * eek_clutter_keyboard_new:
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 * @keyboard: an #EekKeyboard
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 *
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 * Create a new #ClutterActor displaying @keyboard.
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 * Returns: a #ClutterActor
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 */
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ClutterActor *
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eek_clutter_keyboard_new (EekKeyboard *keyboard)
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{
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    return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, "keyboard", keyboard, NULL);
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}
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