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squeekboard/eek/eek-clutter-keyboard.c

251 lines
8.0 KiB
C

/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-clutter-keyboard
* @short_description: a #ClutterActor displaying #EekKeyboard
*/
#include <string.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-keyboard.h"
#include "eek-clutter-section.h"
#include "eek-clutter-renderer.h"
#include "eek-keyboard.h"
enum {
PROP_0,
PROP_KEYBOARD,
PROP_LAST
};
G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
struct _EekClutterKeyboardPrivate
{
EekKeyboard *keyboard;
EekClutterRenderer *renderer;
};
struct _CreateSectionCallbackData {
ClutterActor *actor;
EekClutterRenderer *renderer;
};
typedef struct _CreateSectionCallbackData CreateSectionCallbackData;
static void
create_section (EekElement *element, gpointer user_data)
{
CreateSectionCallbackData *data = user_data;
ClutterActor *section;
section = eek_clutter_section_new (EEK_SECTION(element), data->renderer);
clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), section);
}
static void
eek_clutter_keyboard_real_realize (ClutterActor *self)
{
EekClutterKeyboardPrivate *priv;
CreateSectionCallbackData data;
EekBounds bounds;
gdouble scale;
priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
clutter_actor_set_position (CLUTTER_ACTOR(self),
bounds.x * scale,
bounds.y * scale);
data.actor = CLUTTER_ACTOR(self);
data.renderer = priv->renderer;
eek_container_foreach_child (EEK_CONTAINER(priv->keyboard),
create_section,
&data);
}
static void
eek_clutter_keyboard_real_get_preferred_width (ClutterActor *self,
float for_height,
float *min_width_p,
float *natural_width_p)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
gdouble width;
eek_renderer_get_size (EEK_RENDERER(priv->renderer), &width, NULL);
*min_width_p = 0.0f;
*natural_width_p = width;
}
static void
eek_clutter_keyboard_real_get_preferred_height (ClutterActor *self,
float for_width,
float *min_height_p,
float *natural_height_p)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
gdouble height;
eek_renderer_get_size (EEK_RENDERER(priv->renderer), NULL, &height);
*min_height_p = 0.0f;
*natural_height_p = height;
}
static void
eek_clutter_keyboard_real_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
g_assert (priv->renderer);
eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
box->x2 - box->x1,
box->y2 - box->y1);
CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->
allocate (self, box, flags);
}
static void
create_renderer (EekClutterKeyboard *self)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
PangoContext *pcontext;
PangoFontDescription *font;
EekBounds bounds;
pcontext = clutter_actor_get_pango_context (CLUTTER_ACTOR(self));
font = pango_font_description_from_string ("Sans 48px");
pango_context_set_font_description (pcontext, font);
pango_font_description_free (font);
priv->renderer = eek_clutter_renderer_new (priv->keyboard, pcontext);
eek_element_get_bounds (EEK_ELEMENT(priv->keyboard), &bounds);
eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
bounds.width,
bounds.height);
}
static void
eek_clutter_keyboard_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
switch (prop_id) {
case PROP_KEYBOARD:
priv->keyboard = g_value_get_object (value);
g_object_ref_sink (priv->keyboard);
create_renderer (EEK_CLUTTER_KEYBOARD(object));
break;
default:
g_object_set_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_keyboard_dispose (GObject *object)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
if (priv->renderer) {
g_object_unref (G_OBJECT(priv->renderer));
priv->renderer = NULL;
}
if (priv->keyboard && g_object_is_floating (priv->keyboard)) {
g_object_unref (priv->keyboard);
priv->keyboard = NULL;
}
G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
}
static void
eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyboardPrivate));
actor_class->realize =
eek_clutter_keyboard_real_realize;
actor_class->get_preferred_width =
eek_clutter_keyboard_real_get_preferred_width;
actor_class->get_preferred_height =
eek_clutter_keyboard_real_get_preferred_height;
actor_class->allocate = eek_clutter_keyboard_real_allocate;
gobject_class->set_property = eek_clutter_keyboard_set_property;
gobject_class->dispose = eek_clutter_keyboard_dispose;
pspec = g_param_spec_object ("keyboard",
"Keyboard",
"Keyboard",
EEK_TYPE_KEYBOARD,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_WRITABLE);
g_object_class_install_property (gobject_class,
PROP_KEYBOARD,
pspec);
}
static void
eek_clutter_keyboard_init (EekClutterKeyboard *self)
{
EekClutterKeyboardPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
priv->keyboard = NULL;
priv->renderer = NULL;
}
/**
* eek_clutter_keyboard_new:
* @keyboard: an #EekKeyboard
*
* Create a new #ClutterActor displaying @keyboard.
* Returns: a #ClutterActor
*/
ClutterActor *
eek_clutter_keyboard_new (EekKeyboard *keyboard)
{
return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, "keyboard", keyboard, NULL);
}