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eek - easy embedded keyboard -*- outline -*-

*NOTE* This is not usable by now. The code has still a lot of bugs and
lacks documentation.

* Quick look

 http://ueno.fedorapeople.org/eek/eek-in-demo.ogv (2MB, Ogg Theora video)

* How to test

 $ git clone git://github.com/ueno/eek.git
 $ cd eek
 $ ./autogen.sh --prefix=/usr --enable-gtk-doc
 $ make
 $ ./examples/eek-clutter-xkb-test --geometry=kinesis --symbols=in

* API (not fixed)

eek provides two different kinds of objects.  One is "keyboard
element" and another is "keyboard layout engine".  A keyboard element
represents either a keyboard, a section, or a key.  Each element
implements the Builder pattern[1] so that it can be converted into a UI
widget (ClutterActor, GTK+ button, ...).  A layout engine arranges
keyboard elements using information from external configuration
mechanisms (XKB, matchbox-keyboard layouts in XML, ...)

Here is a sample code which utilizes Clutter-based keyboard elements
and an XKB-based layout engine:

 1: EekKeyboard *keyboard;
 2: EekLayout *layout;
 3:
 4: /* Create a keyboard layout using XKB configuration. */
 5: layout = eek_xkb_layout_new (NULL, "kinesis", "in");
 6:
 7: /* Create a keyboard implemented as ClutterActor. */
 8: keyboard = eek_clutter_keyboard_new (640, 480);
 9:
10: /* Apply the layout to the keyboard. */
11: eek_keyboard_set_layout (keyboard, layout);
12: 
13: clutter_group_add (CLUTTER_GROUP(stage),
14: 		       eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(keyboard)));

Footnotes: 
[1]  http://en.wikipedia.org/wiki/Builder_pattern

Description
An on-screen-keyboard input method for Wayland
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